About Me
Hi, I’m Barney — welcome to my corner of the internet!
I’m an incoming Ph.D. student in the Geometric Data Processing Group at MIT CSAIL , advised by Justin Solomon . I’m broadly interested in how we can represent, simulate, and render the world in ways that are both principled and expressive. Most of my research lives at the intersection of physics-based simulation, geometry processing, and machine learning, with a recurring focus on controllability and interpretability; differentiable simulations, reduced-order models, and scene representations that let people interact with complex systems intuitively. At heart, I’m motivated by building tools that support storytelling, creativity, and exploration.
Previously, I was a Machine Learning Engineer at Adobe, where I worked on translating fun research ideas into user-facing features in creative drawing systems. I completed my M.S. in Computer Science at Georgia Tech , where I was fortunate to be advised by Bo Zhu and Greg Turk . Before that, I received my B.S. from TU Budapest , where I was lucky to be advised by László Szécsi in the Computer Graphics Group .
I am happy to share with you tidbits from my life and things I find interesting. You can check out my…
- blog posts
- projects
- public code repositories: GitLab / GitSch / GitHub
- Instagram for the occasional sketch, doodle, or relic from my juggling-and-flipping era.
Professional Background
I feel incredibly fortunate to have worked on truly exciting problems with people I deeply admire, across academia and industry, and across several countries and cultures. Throughout these experiences, I’ve tried to stay close to what first pulled me into this field: merging art and technology into tools and systems that support artistic expression, meaningful interaction, and storytelling.
For more details, feel free to check out my Projects page.
Advisor: Bo Zhu, co-advised by Greg Turk
MSc Thesis: Differentiable 3D Scene Representations with Point-based Neural Methods
During my Master’s studies at Georgia Tech , I had a wonderful time delving into multiple topics in computer graphics, from physics-based deep learning to differentiable rendering, with my thesis research focusing on geometry representations.
- & February, 2020 – December, 2020
Advisor: László Szécsi
BSc Thesis: Controlling Laplacian Eigenfluids
I graduated with a Bachelor’s degree in Computer Science Engineering from the Budapest University of Technology and Economics (TU Budapest) in January 2023, conducting my research with the Computer Graphics Group .
Partly inspired by an eventful exchange year at TUM, my undergraduate thesis focused on reduced-order fluid simulations and using differentiable physics to teach neural networks to control physical systems.
After graduation, I was a Graduate Teaching Assistant for the 6th semester BSc course “3D Graphics”. (As an undergraduate, I had also been a TA for the “Programming 1” and “System Modelling” courses.)
Mentor: Holger Dammertz
While studying at TUM, I also had a wonderful time doing a 6-month internship with the Rendering R&D team at Dassault Systèmes 3DEXCITE , where I built a web-based 3D material editor from the ground up to enhance in-house artist workflows.
Outside academia, I enjoy long-distance running, music, board games, baking bread, cooking, and spending time with friends.


