Barney (Barnabás) Börcsök

Passionate about the intersection of art and technology.


About Me

Hi, I am Barney – welcome to my website!

I am interested in all aspects of computer graphics, with a special focus on physics-based simulation, rendering, and machine learning techniques.

I completed my Master’s studies in Computer Science at Georgia Tech , where I was fortunate to be advised by Prof. Bo Zhu and Prof. Greg Turk . Before that, I received my Bachelor’s degree from TU Budapest , where I was lucky to work with Prof. László Szécsi in the Computer Graphics Group .

I am happy to share with you tidbits from my life and things I find interesting.
You can check out my …

After trying out performing in theater plays, juggling, drawing, animating, making music, and being part of (and eventually leading) a student-led vocational Design Studio at my university, I always found myself drawn to where technology and the arts meet. Led by curiosity and an interest in mathematics and engineering, I ended up pursuing a degree in Computer Science. I became fascinated by current advancements in computer graphics research and took special interest in the area during my undergraduate studies.

Background

I feel incredibly fortunate to have had a chance to immerse myself in solving truly exciting problems with amazing teams, spanning multiple countries, cultures, and continents, while all of these experiences allowed me to stay close to my childhood love for artistic storytelling – merging art and technology.

For more details, feel free to check out my LinkedIn profile or Projects page.

Adobe logo
Adobe
Software Engineer Intern (Creative Drawing Apps)
May, 2024 – August, 2024
San Jose, California, USA
During the summer of 2024, I had a wonderful time interning with the Drawing & Painting team at Adobe, where I explored and implemented 2D geometry processing research papers to enhance some of the world’s most well-known creative software, fulfilling my lifelong dream of creating tools to tell amazing stories, and invoke emotions.
Georgia Tech logo
Georgia Institute of Technology
Graduate Student (MS) Researcher
August, 2023 – May 2025
Atlanta, Georgia, USA

Advisor: Prof. Bo Zhu, co-advised by Prof. Greg Turk
Thesis title: Differentiable 3D Scene Representations with Point-based Neural Methods

During my Master’s studies at Georgia Tech , I had a wonderful time delving into multiple topics in computer graphics, from physics-based deep learning to differentiable rendering, with my thesis research focusing on geometry representations.

TU Budapest logo
Budapest University of Technology and Economics
Research & Teaching Assistant
September, 2022 – July, 2023
  • & February, 2020 – December, 2020
Budapest, Hungary

Advisor: Prof. László Szécsi
BSc Thesis: Controlling Laplacian Eigenfluids

I graduated with a Bachelor’s degree in Computer Science Engineering from the Budapest University of Technology and Economics (TU Budapest) in January 2023, conducting my research with the Computer Graphics Group .

Partly inspired by an eventful exchange year at TUM, my undergraduate thesis focused on reduced-order fluid simulations and using differentiable physics to teach neural networks to control physical systems.

After graduation, I was a Graduate Teaching Assistant for the 6th semester BSc course “3D Graphics”. (As an undergraduate, I had also been a TA for the “Programming 1” and “System Modelling” courses.)

TUM logo
Technical University of Munich
Erasmus Exchange Student
October, 2021 – September, 2022
Munich, Germany
During my undergraduate studies, I spent two semesters (2021–2022) at the Technical University of Munich (TUM) as an Erasmus Exchange Student. I completed 50 credits, mostly cherry-picking some of the coolest research-based courses at the intersection of physics-based simulation, deep learning, computer graphics, and computer vision.
3DS logo
Dassault Systèmes 3DEXCITE
April, 2022 – September, 2022
Munich, Germany

Mentor: Holger Dammertz

While studying at TUM, I also had a wonderful time doing a 6-month internship with the Rendering R&D team at Dassault Systèmes 3DEXCITE , where I built a web-based 3D material editor from the ground up to enhance in-house artist workflows.

Outside academia, I enjoy long-distance running, music, board games, baking bread, cooking, and spending time with friends.